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HONGHUIDZ.COM THE SOLITAIRE LOUNGE

COME BACK TO THE CARD TABLE · ENJOY THE TIME BETWEEN MOVES

4 Suits

The four-suit table has plenty for an unhurried player to consider. An empty column can hold any exposed card or movable sequence.

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

The full four-suit game

Spades, hearts, clubs and diamonds each contain two copies of every rank. This game uses two complete decks for a total of 104 cards. The objective remains eight same-suit sequences from King to Ace. Four suits adds more suit conflicts without changing the basic descending-rank rule.

Read rank and suit

On this website, the following points apply. Spades and clubs remain different suits even though both are shown in dark ink. You can place an exposed card on a card exactly one rank higher even when their suits differ. Matching colors are not enough to create a movable sequence. A group can move together only when all selected cards share a suit and descend by one rank.

Preserve useful groups

Keep these details in mind. A long mixed-suit build may require several intermediate destinations to dismantle. Before moving a segment, check where the cards below it could go next. Small same-suit sequences can provide flexible building blocks. Joining two matching segments often frees a column or exposes another card.

Find hidden cards

On this website, the following points apply. Opening columns gives you more information for later decisions. Moving the final exposed card away turns the next hidden card face up. The starting layout contains hidden cards beneath the exposed bottom cards. The identities of those hidden cards are not shown by the Hint feature.

Manage empty columns

The key details are straightforward. An empty column accepts any exposed card or legal same-suit group. Consider which temporary arrangement leaves you with the most useful follow-up move. Spare columns can help separate suits that have become interleaved. Moving a whole column to another empty column changes its position without improving the layout by itself.

Think about Kings

Keep these details in mind. Moving a King into the only empty column can limit your ability to reorganize other cards. A same-suit group starting with a King follows that same destination rule. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. A King can move only to an empty column because no rank is higher.

Deal carefully

Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. You must fill every empty column before the stock can be used. A stock deal places one card onto each of the ten columns. A new row can interrupt promising groups as well as create new connections.

Count complete runs

Here is what to know. A descending mixed-suit run remains on the table until its suits can be separated. Eight collected runs account for all 104 cards in the game. The counter advances whenever a full same-suit run is collected. The win message appears only after the game has collected all eight valid runs.

Practice a difficult deal

Keep these details in mind. Hints list legal moves and do not solve the whole deal. Undo restores the previous card arrangement, including automatic flips and completed runs. A random deal is not advertised as guaranteed winnable. Replay begins the same shuffle again so you can compare a different opening plan.

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Keep your session

Here is what to know. This browser can save four-suit progress separately from the other difficulty modes. Local statistics show started games, wins and the best move count recorded on this device. The timer counts active visible play rather than time spent away from the page. Use Privacy & Cookie Settings to manage saving or remove those local records.